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Project 5: Archer Props

As the environment artist on the unreleased game 'Project 5' — a top-down action adventure based on a beloved THQ Nordic IP — I worked on many interactive key assets, as well as simple environmental assets. The usual pipeline involved sculpting in ZBrush, creating a low-poly mesh in Blender, baking and texturing it in Substance 3D Painter, and then implementing the asset into the KAIKO proprietary engine and making it fit the artistic vision.

Working on character props is always a huge honour and great fun, even if they are "just" generic enemies, as in this case.

Art direction, final texture adjustment and concept by
https://www.artstation.com/mathiasfischer

VFX by
https://www.artstation.com/pyrrhulla
https://www.artstation.com/exaii

Rigging, skinning and animation by
https://www.artstation.com/hirngespinst
https://www.artstation.com/stutagni